Ludics and Anti-Realism

نویسندگان

  • Alain Lecomte
  • Myriam Quatrini
  • Marie-Renée Fleury
  • Jean-Yves Girard
چکیده

In this chapter we try to give a flavour of Ludics, a frame developed by Jean-Yves Girard on the basis of Linear Logic (cf [8, 9, 10]). Ludics seems to be very on purpose in a book devoted to logics and anti-realism because it makes no assumptions on the existence of the external world, in the sense that it does not require any ”model-theoretic” assumption (like the evidence of a concept of ”Truth”) in order to enjoy good properties, like a special form of completeness. On the technical side, it may be seen as a new kind of ”semantics” for computer science : proofs (or designs as we shall see later on) may be seen as interacting processes, a view which is strongly relevant in today technology : computers do not have access to an external reality by means of a relation like ”denotation”, and this remark may be extended to the case of our minds which do not either access to such a ”reality” by some direct relation, like it is wrongly assumed in denotational semantics. On the philosophical side, it is the first radical attack against the traditional dualism which opposes the syntactic aspect of logics (the ”language”) to the denotational one (”the world”), or in other words : proof theory to model theory. One of the most famous claims made by Girard is his slogan according to which ”the meaning of rules is inside the rules themselves”. Of course, said like that, it seems very elliptic. In fact what Girard puts in evidence is the geometrical structure underlying logic, so that the meaning of rules is ”to be found in the well hidden geometrical structure of the rules themselves”. Some of the main geometrical properties a system can have are symmetry and orthogonality. To begin, we shall refer mainly to the first one because it happens that it plays an

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Type Theory in Ludics

We present some first steps in the more general setting of the interpretation of dependent type theory in Ludics. The framework is the following: a (Martin-Löf) type A is represented by a behaviour (which corresponds to a formula) in such a way that canonical elements of A are interpreted in a set that is principal for the behaviour, where principal means in some way a minimal generator. We int...

متن کامل

Ludics without Designs I: Triads

An orthodox introduction of a paper on ludics should begin as follows. First, the authors say what ludics is commonly intended to be: typically, they would say that it is a kind of game semantics which is close to the more popular categorical game models for linear logic and PCF introduced in the last twenty years. Having set up the context, then they could informally describe ludics as an unty...

متن کامل

Inductive and Functional Types in Ludics

Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their structure following a game semantics approach. Inductive types are interpreted as least fixed points, and we prove an internal completeness result giving an exp...

متن کامل

Ludics, dialogue and inferentialism

In this paper, we try to show that Ludics, a (pre-) logical framework invented by J-Y. Girard, enables us to rethink some of the relationships between Philosophy, Semantics and Pragmatics. In particular, Ludics helps to shed light on the nature of dialogue and to articulate features of Brandom’s inferentialism.

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008